Posts Tagged ‘PlayStation 3’

Things I demand…

Monday, September 22nd, 2008

Dear Roku / Sony
Hulu.com support now please. If the PS3 gets it first I may still buy a Roku box once NetFlix has a better selection of stream-able movies. Though if the Roku box gets Hulu first I’d buy the thing RIGHT NOW. And while I’m ranting, Sony, you still have to address all the other things I bitched about

BBC iPlayer Guys:
I would subscribe to get access to iPlayer right now. Please figure out a way to take my money!! I would also like PS3 streaming akin to the Wii one, it shouldn’t be hard, the dude at PS3 iPlayer made it work.

Also: a pony.

Why the PlayStation Network is still flawed

Sunday, August 17th, 2008

Let me first say that I have been a fan of the Sony PlayStation since it first came out and I’ve given Sony a lot of slack seeing as they are playing major catch up here. The PlayStation 2 came out before everyone realized that this online thing was important, so the XBox had a huge advantage getting late into the game. XBox Live is indeed the bar right now in online gaming on the console. Sony has come a long way towards catching up, but still has a long way to go. The ingame XMB is a big start, but here is what I see as the big drawbacks still

  • Very few games support the 2.41 features (trophies and custom soundtracks).
  • Downloads don’t continue during much of the activities (Watching DVDs, BDs, while turned off)
  • The PSN PID is a start, but no XML status feeds exposed to the public internet, so no real time badges, or web2.0 mashup services (like mygamercard.net)
  • Better than XBox 360 media support, but still very incomplete. (MKV, various DiVX profiles, various h.264 profiles unsupported)
  • The video store is a good start but the selection is weak, and there is no point when I have a NetFlix subscription. A monthly subscription model would go a long way here.
  • Content, while the XBLA gets games like Geometry Wars, and Braid, and to date there are no really notable 3rd party PSN titles. Sony truly needs to fix this. Home is not going to satiate us, we want content.
  • Japan gets a ton of PS1 titles on the PSN, we have what, 7? The only one we have that I care about would be Castlevania SOTN, the rest are lame. We want more.
  • Better “what you are doing” support. It only shows what game you are playing. I spend most of the time watching movies. It would be nice for my friends to know what I was watching or listening to.
  • The web browser is pretty sucky, the flash player is total crap. Having YouTube and maybe even Hulu support right from the XMB would be excellent.

I love the PlayStaton 3, I use it for hours a day… to watch videos… There have been a few really amazing titles for the platform, and a few more are coming out but for the most part I spend much more time using the PlayStation 3 as a media platform than a game platform. There have been very few PSN titles worth mentioning, versus the number of times that I am sad that I don’t have XBLA.

Come on Sony, please. This isn’t a huge laundry list, you can do even if you have to beg borrow and steal from XBL.

That is the bar you have to reach.

Gran Turismo 5 Prologue spec II

Thursday, April 17th, 2008

Everyone is probably talking about the latest installation of the Gran Turismo franchise, as it is undoubtedly one of the most anticipated, flagship titles for the PlayStation 3 platform. Sony and Polyphony have been jumping up and down talking about the improvements to graphics and playability over the previous versions, going even so far as to say the headlights in one of the cars has as many polygons as an entire CAR in Gran Turismo HD Concept, which was based on the Gran Turismo 4 engine.

Let me start off by saying that I believe it. This game is easily the most gorgeous game I have ever played, both the scenery and vehicles are amazingly detailed and smooth. If this is what the PlayStation 3 is truly capable of, then Sony might get 10 years out of the hardware.

So that said, first the disappointments.

  1. Interface – This is standard Gran Turismo fare. Not as irritating as GT4, but for pete’s sake guys, this is a DRIVING game, PLEASE PLEASE PLEASE make it EASY for me to DRIVE. I want to go into a race class (there are A B and C), start a series (Sunday Cup for example), pick a car and DRIVE. Going back to the main menu SUCKS. I just want to DRIVE.
  2. SFX – Guys, What the hell? I paid 40$ for this, $50 for GT4, $50 for GT3, and $50 for GT2 and the tire squeal (and most of the engine) samples ARE THE SAME. Seriously, Sony, Polyphony, You guys have some of the BEST minds in Japan, some of the most ENTHUSIASTIC fans, developers, managers, and marketers ANYWHERE. You have HANDS DOWN the BEST engine, platform, and franchise. PLEASE PLEASE PLEASE FIX THIS. If I could bring myself to use a blink tag, I would. This is UN ACCEPTABLE. My receiver is in Dolby Digital playing this back and it sounds THE SAME as Gran Turismo 2. Weak.

Ok, now the good.

  1. This is a TRUE Gran Turismo – The physics of the cars, the attention to detail of the tracks, it is all there.
  2. Control – I am using the Logitech Driving Force Pro wheel from GT4 and it is sharp, responsive, and the force feedback works just as well if not better from the previous game. I played through all of C class just now and am sweating and achy. It is a phenomenal sensory experience.
  3. 1080p, 1080p, 1080p – This is a reference title for the system. Just go into the game and leave it on loop. The scenery and automotive history shots it shows you while it idles are striking. The game engine renders all 1920 x 1080 of your multi-thousand dollar High Def investment and fills it with joy. It even plays random replays from the internet during the attract demo. You can’t really argue with that.
  4. Sound – The menu music is less cheesy and repetative, but it is still electronic lounge. The in-race music I have turned off lest it distract me, so I cannot complain.
  5. Cars – A good selection of factory (and a few tuned) cars to play with. I am an RX-7 fanboy and was overjoyed to see it make an appearance. S2000 and NSX fans will be similarly overjoyed. Of course Ferrari makes their Gran Turismo debut here as well. You can’t say anything bad about the interior or exterior modeling of the cars, they are without a doubt flawless. If only they had spent as much time on the SFX.
  6. Tracks – Stunning. Just stunning. The High Dynamic Range (HDR) lighting on some of the tracks (like the High Speed ring coming out of the tunnel) really show off the PS3’s nVidia RSX chip. The people are still a little wooden, but at least they’re not 2d sprites anymore. The background scenery is absolutely picturesque. Makes me want to go to Germany and Japan VERY BADLY.

So, in short — if you are a fan of the Gran Turismo series this isn’t a bad buy. It is the first time the US has gotten a ‘Prologue’ but it was really worth the wait. I was originally calling this a $40.00 demo, but it could really almost stand on its own (for $40..) as a really REALLY good PSN title. But do yourself the favor and go out and buy the disc unless you really really can’t be bothered. It is the same price, but you get the movies (not included in the download) and something tangible to hold. The box art is kind of nice, and I bet the install and patch are going to be faster than the download.

Speaking of, the last thought I’ll leave you with is this: I am glad I didn’t get this on release day. The 400MB patch that came out with the game was atrocious to download yesterday (a friend got it last night), it was pretty bearable today. Sony should probably spend some time making sure their PlayStation Network infrastructure has a little more bandwidth and server capacity, the Thursday slowdowns when updates hit are getting a little old, and with all this new content and patches I am sure some users are going to get irritated.

If I were a game reviewer (and I’m not), I’d probably give this a 89/100 keeping in mind that it is essentially a glorified tech demo that we paid for. If this weren’t the preview, I’d probably score it much closer to 50.

PlayStation 3 with MediaTomb on Linux and OpenBSD

Thursday, April 17th, 2008

I have posted a few journal entries on this subject, but this page is here to be sort of a more general overview. There is some detailed information in these posts if you are interested.

  1. How to make the Playstation 3 co-exist with Linux and OpenBSD
  2. More Playstation 3 Media Fun

Nat Type 3
I run an OpenBSD router, and some port forwarding needs to be done to make sure that the PlayStation 3 can properly communicate with the internet. I have verified the following works for WarHawk, including voice chat, as well as the PlayStation Store, and the voice chat built into the XMB.

Allow Outbound (only necessary in some cases with extremely restrictive firewall rulesets)
TCP: 80, 443, 5223 and UDP: 3478, 3479.

Port Forward inbound
TCP: 9293 and UDP: 3658
TCP/9293 is the port for Remote Play, and 3658 is for other users to connect to you. If you do not forward 3658 you will get the dreaded NAT Type 3.

Media sharing with MediaTomb
Since MediaTomb is the only Linux UPnP media server that I have found that can do transcoding I have been using it for some time now. It is highly configurable and fairly stable. I tend to track the SVN version fairly closely, but now that 0.11.0 is out the transcoding features are available to anyone. Most of the new transcoding features are really well documented on the MediaTomb site, so I won’t reproduce my entire config here, but my transcoding stuff looks like:

  <transcoding enabled="yes">
     <mimetype-profile-mappings>
        <transcode mimetype="video/quicktime" using="vlc-sh"/>
        <transcode mimetype="video/x-matroska" using="vlc-sh"/>
        <transcode mimetype="video/mp2p" using="ffmpeg-sh"/>
        <transcode mimetype="video/ogg" using="ffmpeg-sh"/>
        <transcode mimetype="video/mp4" using="ffmpeg-sh"/>
        <transcode mimetype="video/avi" using="ffmpeg-avi"/>
    </mimetype-profile-mappings>
    <profiles>
        <profile name="ffmpeg-sh" enabled="yes" type="external">
            <mimetype>video/mpeg</mimetype>
            <accept-url>no</accept>
            <first-resource>yes</first>
            <agent command="/staff/mernisse/bin/ffmpeg-tr" arguments="%in %out"/>
            <buffer size="6144000" chunk-size="131072" fill-size="2048000"/>
        </agent></profile>
        <profile name="ffmpeg-avi" enabled="yes" type="external">
            <mimetype>video/mpeg</mimetype>
            <accept -url>no</accept>
            <first-resource>yes</first>
            <agent command="/staff/mernisse/bin/ffmpeg-tr" arguments="%in %out"/>
            <buffer size="6144000" chunk-size="131072" fill-size="2048000"/>
            <avi-fourcc-list mode="ignore">
                <fourcc>XVID</fourcc>
                <fourcc>DIVX</fourcc>
                <fourcc>DX50</fourcc>
                <fourcc>WVC1</fourcc>
            </avi>
        </agent></profile>
        <profile name="vlc-sh" enabled="yes" type="external">
            <mimetype>video/mpeg</mimetype>
            <accept-url>yes</accept>
            <first-resource>yes</first>
            <agent command="/staff/mernisse/bin/vlc-tr" arguments="%in %out"/>
            <buffer size="6144000" chunk-size="131072" fill-size="2048000"/>
        </profile>
    </profiles>
  </transcoding>

Some notes about that config:

  • I transcode MP4 – You may not have to if your MP4 files are all playable on the PS3, I would try it out without first and then transcode if necessary. I have more files that don’t work than files that do.
  • Audio transcoding doesn’t work right now on the PS3 – A number of weird things that the PS3 does is keeping this from working, hopefully the MediaTomb guys will nail it and make it work, it sounds like the on the horizon ‘built in transcoding’ might fix this issue, but that is still a bit off.

Fixing Kruft

Sunday, March 23rd, 2008

This internet thing is really taking off. A short 11 years ago I found my first mp3 files, this new format along side the Real Media .rm files of the day on a bootleg Nine Inch Nails site. I spent hours dowloading these 3 and 4 meg 128k mp3 files of albums I couldn’t afford, over a 14,400bps (no K, nor M for all you web 2.0 generation kiddies) dial-up link. Waiting literally HOURS for each file. At some point in the early 2000’s my mp3 collection broke 20GB and I was forced to buy an even bigger hard drive just for my media, because Windows, Games, and my mp3 files just were getting to cramped and too hard to backup on my one internal 30GB hard drive.

Then came video. My media server swelled from 30G to 182G (6×36.4G FC hard drives RAID5) to 250G to 690G (4×250 RAID5). Now, my video collection has broken 400GB and I’ve moved up to a 1.5T (3×750GB RAID5) RAID array.

I guess instead of deleting things, I just decided I will continue to grow my storage capacity.
Pictures for the interested are over at Gallery -> Everyday Everything -> Equipment Pictures -> Apollo (1.5T Array Build), and for anyone who has a Tyan Tiger MP (AMD 790-MP, S2460) motherboard who needs to figure where the hell Tyan hid the docs so you can plug in your front panel LEDs, the pinout refs are in the user docs at ftp://ftp.tyan.com/manuals/m_S2460_103.pdf or you can find them attached to this post (if Tyan moves / finally deletes them)

S2460 Manual

Now, hopefully I can go back to not having to fight with computers at home for a while. I have so stopped enjoying it as much as I used to. I guess that’s the drawback of turning your hobby into a profession.

More Playstation 3 Media fun

Thursday, August 16th, 2007

As I’m sure anyone who read my previous comment on the topic can tell, the Playstation 3 is currently fairly esoteric in what it supports as far as media types for video playback. From as far as I can tell, Sony (nor Microsoft for that matter) has not licensed DivX, and while rumors abound that they have been talking to the DivX folks I’m not holding my breath. In that vein I have been looking for DLNA UPnP media servers that do transcoding. The sad reality is that currently no one does (for Linux at least, nor Mac OSX as far as I have found). The only project that seems to come close is MediaTomb, and they have an open SourceForge feature request for transcoding that seems to be expected to be finished soon.

So I installed MediaTomb 0.10.0 on my Slackware 11 server and after installing libmagic from an external package repository, I had it up and serving data.

If you use Windows (which thank God, I don’t) then you have some choices (list, Wiki Article, Wikipedia Article), including a few free ones that do transcoding.

Once Mediatomb makes a release with transcoding support I’ll get it setup and let everyone know how it went.

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How to make the Playstation 3 co-exist with Linux and OpenBSD

Monday, July 30th, 2007

On Sunday I shelled out the hard earned rupees to the local Game Stop and received a brand new 60GB PlayStation 3 console. I cranked it up on the home LAN and away I went.

I will address two things in this here little article. Getting the “media server” function working with a Linux server, and how to overcome the “NAT Type: 3″ guy.

Media Server
I have a Linux media server in my basement, connected to the network primarily using NFS. I have 400GB or so of movies and music on the server and I wanted to be able to access it via the PlayStation 3’s XMB interface. I know I could install Linux on the PS3, but I’m somewhat massochistic.

The following types of files can be played under (Video).

* Memory Stick Video Format
* – MPEG-4 SP (AAC LC)
* – H.264/MPEG-4 AVC Main Profile (AAC LC)
* MP4 file format
* – H.264/MPEG-4 AVC High Profile (AAC LC)
* MPEG-1 (MPEG Audio Layer 2)
* MPEG-2 PS (MPEG2 Audio Layer 2, AAC LC, AC3(Dolby Digital), LPCM)
* MPEG-2 TS (MPEG2 Audio Layer 2)
* AVI
* – Motion JPEG (Linear PCM)
* – Motion JPEG (μ-Law)
* AVCHD (.m2ts / .mts)

( From the PlayStation(R) 3 Manual [http://manuals.playstation.net/document/en/ps3/current/video/filetypes.html
] )

You may have to re-encode your media files to be compatible with the PlayStation 3, that is outside the scope of this document. There are many mencoder(1) HowTo’s out there, you could also use ffmpeg(1). H264 is rapidly becoming a standard, and the mp4 container is widely supported, so I don’t see any overt reason one couldn’t batch reconvert their media collection. Of course this might be a non-starter for some, so you can either plug on and get the mp3 playback capability (and photos) or you can give up and proceed down to the NAT Type 3 bit. I personally hope that Sony will release DivX and XviD support in a (soon to come?) firmware update.

So, more than you needed to know about the PlayStation 3 media server feature:
This is basically DLNA, an ‘open’ standard that Sony seems to have thrown their weight behind. Essentially it’s UPnP SSDP (Universal Plug and Play Service Set Discovery Protocol) with multicast HTTP on the back end. It’s kind of like the iTunes daap music and video sharing, except instead of using Zeroconf (Bonjour / Avahi / Multicast DNS) for discovery, it uses UPnP. The software I found for Linux that works fairly well is called uShare, it is a subset of GeeXboX, a media-player Linux distribution and can be found on the geexbox website (http://ushare.geexbox.org/). It requires libupnp, which is linked on the page. The installation directions are fairly straightforward though they don’t have many packages available, so if your distribution doesn’t have one then you’ll have to do it the old fashioned way (configure && make && sudo make install). For what it is worth I use Slackware and had no problems whatsoever compiling and installing it. It is configured either in a configuration file that is fairly straight forward or via the command line. For example I have my RAID-5 array mounted on /u01, so I simply did “/usr/local/bin/ushare -D -d -f /usr/local/etc/ushare.conf -c /u01″ and the PlayStation 3 immediately found it sharing movies music and photos.

NAT Type 3
NAT Type 3 hasn’t caused me any problems as of yet, but the manual seems to indicate that direct connections don’t work in this mode. Basically what the 3 types break down to is this:

* Type 1 – Your router has UPnP enabled and I was able to map my ports.
* Type 2 – Your router does NOT have UPnP on but my ports are mapped.
* Type 3 – Your router does NOT have UPnP on and my ports are NOT mapped.

Type 3 sounds somewhat scary, but in reality that just means other PlayStation 3 consoles cannot connect directly to yours. This isn’t really that big of a deal in most cases, however it’s quite easy to solve.

The port numbers for PLAYSTATION®Network servers used for this are TCP: 80, 443, 5223 and UDP: 3478, 3479.

For voice / video chat and online game play, direct communication with other PS3™ systems is used for data transmission during voice / video chat and online gaming. The port number used for this is UDP: 3658. However, you may need to use a different port number when you are connected using a NAT router.

( From the PlayStation(R) 3 Manual [http://manuals.playstation.net/document/en/ps3/current/settings/connecttest.html] )

So I have an OpenBSD router running the pf(4) firewall and was originally getting “Type 3″ when I ran the internet connection test. All I had to do was to map 3658/udp to the PlayStation 3’s IP address and it switched to “Type 2″. Now I have a transparent firewall on the LAN as well that blocks outbound connections from the workstations, in that case I had to allow the other ports listed in the above excerpt OUTBOUND, but as long as you don’t block OUTBOUND connections, all you should have to do is map the one port (3658/udp) and your PlayStation 3 will be able to receive connections from the outside world.

Please feel free to drop me a comment or an e-mail if you have any questions or suggestions. This is not meant to be a step by step, since everyone’s network is a little different but I didn’t find much documentation on the situation so I figured I would write it up.

mernisse at ub3rgeek dot net, PSN-ID: mernisse

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